After many controversies, Final Fantasy XV’s Chapter 13 will be arriving on March 28. But before that, it seems Square Enix have decided to drop in an update on the chapter, earlier than expected.
The patch comes at a size of 5.6 GB and is available now for download. It consists of two updates, Version 1.06 and Version 1.07. The 1.06 version contains the bulk of new content and chapter 13 tweaks, while the 1.07 version has minor bug fixes.
So, here is a rundown on the patch notes.
- Addition of Chapter 13, Verse 2 (alternate route featuring Gladiolus).
- Enhancement of Arcana spells (Alterna, Holy, Death).
- Announcement of winning snapshots from first photo contest (viewable at Takka’s Pit Stop in Hammerhead).
- Temporary conclusion of Timed Quests (will resume at a later date).
- Addition of two pieces from Episode Gladiolus downloadable content to music player tracklist.
- Addition of compatibility with Episode Gladiolus downloadable content.
- Various gameplay enhancements.
- Various bug fixes.
- Updated saves will not work on former versions of the game.
What remains to be seen, is if this update will fix the game’s distincitve story issues. There is no denying, that Square Enix is working to make changes happen and to provide total support, post the game’s launch.
I certainly did not see this coming, but I have to agree that there is an issue with the latest patch which Final Fantasy XV received. Square Enix launched this patch on the PS4, owing to improve the game’s frame rate to 60FPS. But it didn’t deliver accordingly.
Final Fantasy XV allows the PS4 pro users to choose between ‘Lite’ and ‘High’ performance modes. Before the patch, the Lite mode had the game running at 1080p/30FPS. On the other hand, the High mode made the resolution to rocket up to 1800p with checkerboard rendering.
But, once the patch is downloaded, the Lite mode maintains its resolution at 1080p, but its frame rate becomes inconsistent, falling somewhere between 40 to 50FPS. The only way you can get a 60FPS on Final Fantasy XV, is by looking down to the ground. It begins to change, if you do something else. The High mode isn’t doing any better too.
Meanwhile, the Xbox one utilizes V-sync to keep a completely smooth frame-pacing throughout the game, providing a stable experience.
Final Fantasy XV fans, who love capped frame rates have been criticising over this patch issue. There are other players too, who think otherwise, as they prefer uncapped frame rates.
Do you like capped or uncapped frame rates? What is your take on this patch?
The director of Final Fantasy XV, Hajime Tabata had been talking a lot about bringing the game to PC. With the console gamers already experience it first hand, PC gamers were curiously awaiting the big announcement.
In a recent interview with him, there came a happy news for the PC gamers. He quoted,
I’d like to release the game on PC as a technical attempt. I want to show PC users Final Fantasy XV running on high-end machines, and we personally would like to see it, too. Also, I would like to try developing on PC to pursue a unique way of playing with PC-exclusive features like making your own quests and enjoying the world using things like mods.
Customizing our own quests and exploring the open world with mods is something that every PC gamer would expect. It expands the game in value and entertainment. We can say, the director has indeed has got the right idea about the transition to PC.
However, the development is currently in progress and not to the point of release. But, it is sure to happen later this year.
Chapter 13 was the most speculated section of Final Fantasy XV. This chapter looked to transition the game from open world to a linear gameplay. Fans thought the development and production of this update was rushed. But the game’s director Hajime Tabata had other thoughts about it. He said,
The direction of chapter 13’s content was a deliberate decision made by the development team. That said, the amount of stress inflicted on the player while running through this chapter was greater than we had anticipated. We believe resolving this issue will naturally lead to a better gameplay experience.
Tabata assures better gameplay to be available soon. After playing an open world and having multiple options to explore, bringing the linear format would be a mental let down. Hence, it was a wise decision made by the director.
The chapter 13 will be available on March 28.