Experience Never Seen Before Logic, Patience And Emotion With The New Features Of God Of War

Experience Never Seen Before Logic, Patience And Emotion With The New Features Of God Of War

Sony’s E3 conference was a massive hit due to its exclusive games. One such exclusive that stood out from the rest, was God Of War. Its announcement trailer raised many an eyebrow in awe and surprise, as a result of the addition of new elements to the game.

The story goes that Kratos now lives in a distant land, far away from his home. Once driven by rage and vengeance at the loss of his family, he tries to make amends with his past by raising his son Atreus. This gist aside, God Of War has roped in other features that are worth analyzing.

Atreus Is On His Own


There will be no escort missions involving the dad and the son. Kratos needn’t protect his son in any scenario. Atreus will be playing an active role in many missions, and will also be helpful enough to provide some aid during the game.

One such active role of Atreus, is when he helps his dad defeat a monster. In that fight, Kratos launches a flurry of axe swings at the monster, but to no avail. This is where Atreus jumps in. Knowing the situation at hand, he climbs to its shoulders, and distracts it from its defensive stance. This enables the axe blows to have a positive effect. However, the final blow to the monster is done by the son instead of the father. This attack isn’t automated and the player would need to take control of Atreus for that short period of time.

The “Axe” Effect


This time Kratos has left his chain-swords behind, and has adopted a mighty axe. The reason for this change of weaponry goes along with the story. Since he is trying to make peace with his past, he decided to shed every bit of memory he had about him. The result of which is a changed personality, a full grown beard, and the replacement of the blades of Athena. Though the weapon has changed, the combat hasn’t. Kratos will not be having the same range of attack that he had with his blades. However, the axe will be helpful to land direct and effective hits.

A Nuanced World That Demands More Than Just Brawling


The trailer shows Kratos face-to-face with a giant serpent. In any other God Of War game, Kratos would begin a huge brawl, by swinging his blades in all directions. However in this scenario, a conversation happens between them. It looks like they both had to form an uneasy alliance for a common purpose. This is a sign that the game is going to require Kratos to adapt another strategy than the usual ‘seek and destroy’ method. There are going to be certain areas, where Kratos needs to navigate in a different way than just rely on his berserker skills. But no one knows if he would stick to his new strategies for a long time, as there is a saying that ‘Old Habits Die Hard’.

The Finisher Is Going To Be Done By The Player

The previous God Of War games had a cinematic moment for every final take-down or finishing blow. However, those moves didn’t require the players to smash the controller buttons. The 2018 version will also have final take-downs, but will require the players to do a combo skill set. There are specific keys for specific attacks. The players need to combine them into a combo, and perform them with right timing, to execute the finisher.

That being said, these aren’t the only new features available in the new God Of War game. There would be many more to come, before the final game releases next year.



Ubisoft’s E3 Trailer Teases Unannounced Games And An IP

Ubisoft’s E3 Trailer Teases Unannounced Games And An IP

Ubisoft has done a great deal to give its fans a taste of their upcoming games like Far Cry 5 and Assassin’s Creed.  But, it looks like these two aren’t the only games Ubisoft has in its pipeline. There seems to be more, which will be revealed at the E3 conference.

Supporting this statement, Ubisoft has released a trailer that teases on the new titles and an IP. The IP will be saved for reveal at the press conference, which will take place on June 12. We don’t have any information on the new IP, except the fact that it’ll be a multiplayer game with “strong live operations” and will be launched in the year 2018-19.

Take a look at the trailer here.


Fallout 4 VR Set To Blow Our Minds At The E3 2017

Fallout 4 VR Set To Blow Our Minds At The E3 2017

This would turn out to be a good news for Fallout fans. During Bethesda’s E3 2017 press conference, its vice president of PR and marketing Pete Hines, confirmed that the game will arrive to the VR platform soon. He more specifically said, that experiencing the post-apocalyptic game on the VR will be mind-blowing.

Initially, speaking in an interview at PAX East 2017, Hines stated that he spoke with the game’s lead designer Todd Howard to discuss about Fallout’s VR transition. In response to that, Howard quoted,

Fallout 4 VR is the most incredible thing you’ve ever seen in your life. You can’t even imagine what it’s like playing in VR and how realistic it looks with everywhere you turn your head. It’s the craziest thing you can ever see.

Skip this video to 2:50 to listen to Hines on Fallout 4 VR.

To confirm things further, Hines said that Fallout 4 VR will be available at the E3 2017. He made this statement at Bethesda’s E3 press conference.

Now, that the game’s arrival to the VR is confirmed, fans have been discussing on which VR platform would the game arrive. While they were arguing between Microsoft and Sony, they forgot that HTC had Vive.

Yes! Fallout 4 VR is coming to the Vive, later this year.

Its $250 to access the show floor at E3 2017

Its $250 to access the show floor at E3 2017

The entertainment software association has opened sales for the E3 2017 event.

The price for a ticket is $150 if bought today. From tomorrow, the buying price goes up to $250. In addition to that, about 15000 seats are being alloted just for the gamers and consumers. The event is scheduled to happen from June 13 through June 15. During these three days, you can get access to the show floor which will be flooded by discussion panels and stations competing against each other.


While I was thinkng long and hard on how selling costly tickets would work, the ESA was questioned about the $250 price point and it seems the game publishers were also a part of this price fixing. Rich Taylor, the senior VP of communications for the ESA said,

Our members and key exhibitors helped determined the price points and $249 for a three-day pass is an incredible deal. We’re going to have more than 200 exhibitors — leading companies from around the world — showcasing never-before-seen video games. Couple that experience with an opportunity to listen to leading video game industry figures at E3’s panel sessions and we think these tickets will go quickly.

So, it does seem that they have a smart strategy to make the most of this event with the current price point by also providing value with the help of new games and interviews with industry figures.

The event will happen in Los Angeles and you can register for the event here.