Know How The Game-play Of Days Gone Shifts, Depending Upon Time, Weather And You

“That’s our tagline: In┬áDays Gone, you don’t have to go seeking out trouble, the world comes for you” –┬áDays Gone creative director John Garvin

That tagline sounds threatening and exciting at the same time.

Now, imagine being in a quiet open world filled with zombies. You’d feel threatened, as you’d have no idea when and where, a zombie is going to run into you (I’d suggest you to wear diapers in this situation!). At the same time, you’d also be excited about killing or escaping from those zombies in all possible ways. There are different means to escape from them, and the best of all is going to be your feet (Remember rule no:1 – Cardio! You better hit the gym!).

“Why are you talking about a tagline?”, might be your question. The answer is; Days Gone is a game that completely revolves around this tagline. Nowadays, open world games are going through big transformations of how they are being represented in a more logical way. Shadow of War is a prime example of that. It hosts an intelligent Nemesis system that alters the flow of the game based on the decisions and actions you make. It is more of a ’cause and effect’ system. Days Gone has went a little further than that, and has roped in other factors that effect the game’s flow. These factors are something to be excited about and to look forward to.

Time And Weather Decide Your Fate

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All open world games go through the cycle of day and night. In the other games, you might not have noticed them to much extent. But it’s not the case in Days Gone. Every single character in the game respond and react in accordance to the time of the day and weather. Some freakers (well that’s how the zombies are called in this game) become stronger during cold conditions. These fellas are often found loitering the snow-covered places. They don’t come out when its warm, as this condition is hard for them to thrive. Likewise, the time of the day plays a major role too. The marauders would do a bonfire during a cold night, and focus only on themselves and the fire. This serves as the right time to sneak up on them. You cannot sneak on them during any other time of the day, as they’ll be continuously on guard. Time and weather are factors which alter the way you approach a particular situation.

And, this brings us to the next factor…

You Can Approach In More Than One Way

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If you come across an enemy camp, there are many methods to take them out. Though you rake-in your skills along the way, it might not be enough in certain situations. Such times call for an adaptation in the way you approach. For example, if an enemy camp is surrounded my cliffs, waterfalls or a bridge, you can make use of them too. If sneaking into the camp doesn’t work with your current set of skills, you can use your bike to drive up all the way to the bridge, and take them out with a sniper rifle. But then again, you need to have necessary resources to adapt. If you don’t have a sniper, going to the bridge is of no use. Putting your resources and skills to right use greatly changes your way of approach.

Extra : Enemy Snipers Can Do PPT presentations

Well, what do you expect? You don’t have a white board in a forest. You only have trees. So let’s do a business presentation with these trees, by swaying the pointer in all directions.

That’s how bad the enemy snipers are. You really can’t be any worse than them.

Coming back to the info, you can find a video below that explains these factors through a short game-play.

 

Do You Wish To Know Doomfist’s Abilities? They all Pack A Punch!

Do You Wish To Know Doomfist’s Abilities? They all Pack A Punch!

Finally, the wait is over for the Overwatch fans as Doomfist has arrived. He went live on the Public Test Realm (PTR) and has brought along a new story trailer with him.

Check out this story trailer.

Backstory aside, a video from Overwatch Central shows a concise breakdown of Doomfist’s abilities and they are impressive.

Hand cannon

Shotgun style, infinite range weapon with spread. No damage fall-off. Reloads automatically.
– 6 pellets fired, 11 damage per pellet.
– 4 shot ammo capacity.

Rising Uppercut

A close range punch that knock an enemy up and back.
– Damage: 50.
– Cool down: 7 seconds.

Seismic Slam

Leap forward and smash the ground.
Damage: 40-125.
– Cool down: 7 seconds.

Rocket Punch

Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.
– Damage: 49-100 on hit, plus +50-150 if target gets knocked into a wall.
– Cool down: 4 seconds.

Meteor Strike

Leap up into the air. Move the targeting circle, then press primary fire to strike the targeted area.
Damage: 300 at center (drop off on the edges).
– Area of effect: ~7 meters.
– Charge required: 1500 points.

The Best Defense…

Dealing damage with abilities creates temporary personal shields.
– Passive.
– Health: +30 barriers per enemy hit with any of the three abilities, +75 barriers per enemy hit with ultimate ability. Maximum of 150.
– Duration: 1 second delay, -3 barriers per second

The rocket punch looks quite daunting from the opponent’s perspective. But overall, Blizzard has done justice to Doomfist’s abilities.

Although, the anticipation paid-off to some extent, the fans are feeling disappointed for one particular reason. Earlier this year, Terry Crews stated that he’ll do the voice over for Doomfist. But clearly that’s not the case here. It seems there have been some changes in plans and Terry Crews’s involvement in Overwatch has went back to being a mystery.