Following the recent discovery, that unlockable content in For Honor cost $700, there was an immense outrage from the players. They weren’t happy to pay a huge amount for the unlockables, when the original game itself doesn’t cost that much. A lot of criticism was thrown at Ubisoft, claiming that the company is trying to make a huge revenue out of these microtransactions.
After this rant, Ubisoft responded to the fans in a subtle way. The game’s director Damien Kieken said,
We never had an intention for you to unlock everything in the game. For us that doesn’t really make any sense. We applied RPG mechanics on top of a fighting game in a PvP environment. Let’s say in World of Warcraft, you would never try to unlock everything for all the characters. Same thing in any MOBA. We forecasted that most players would play one to three characters–and that’s what we see today in our game. Most players focus on one character, one hero, and others go up to two or three heroes. All of the design is based around that. The cosmetic items … for us, are endgame content.
Well, we got to agree that his statements make sense in a way. MOBA games work in a different manner than other type of games. The focus is entirely on action, thrill and winning, unlike the single campaigns in RPGs. That being said, it is suggested that the fans understand the genre of the game and work along with it.