We gamers know that Project Scorpio is an upgrade to Microsoft’s Xbox one and is scheduled to release in some months. Since this announcement, there have been speculations on its specifications and details. Much to our delight, those speculations have been put to rest with an important leak.
The leak began when a whitepaper, an official document, was passed on by Microsoft to developers around the time we have E3 in 2016. From there, it continued to spread to outside sources. So, here we go. I’ll break it down to make the read easier.
- The GPU within the Scorpio runs at 6 teraflops and the overall computing power of the GPU is about 4.5x the Xbox One.
- The GPU will feature 4x the L2 cache of its predecessor.
- ESRAM will be removed from the Scorpio. It was known to speed up the processing even with the inclusion of GDDR3 RAM. But this time, it is going to be excluded.
- The GPU will comprise of the Delta Color Compression, which is a lossless compressor adapted for 3D rendering that reduces required bandwidth.
These details might not sound much, but Eurogamer pulled this piece of info off from the whitepaper.
We acknowledge that developers may not wish to spend all of the additional GPU resource of Project Scorpio on resolution, and this is not mandated. To make the best games possible, developers will inevitably spend GPU resource on other quality improvements such as higher fidelity shadows, reflections, texture filtering and lower draw distances. Another option developers might consider is frame-rate upscaling – running graphics at 60Hz but the CPU at 30Hz and interpolating animation
This would mean that, the console might not be a 4k machine. The entire piece speaks for itself. This is a big let down, as fans were expecting the true 4k resolution for Scorpio.
Now that it has been leaked, Microsoft may have other plans of change in mind to keep the curiosity high and provide a different console than expected. Only time will tell.