Most gamers would call this level 3. Level 2 was when kinect was introduced for the xbox. Motion sensors were used to capture human movements and replicate it for the character in the game. A large number of games for the kinect were sport games and games that involved dance, as they synced with the kinect system really well. Of course there were other genre games as well, like skyrim but hard to play with the kinect. But now three companies have released 3 of their respective VR systems taking gaming to the next level, experiencing gaming in a virtual reality. They come with headsets that cover the eyes, making the gamer feel present in the game’s world itself.
The rift has a strong hardware support and the developers have done a neat job with it. It works with intergration with the PC and xbox. Hence the PC requires high end RAM, processor and graphic card by default. So are the headset’s specifications. A high resolution OLED panel with 110 degree viewing angle and 90hz core processor. Coming to the rift’s market, steam might be on a run for hosting games that support VR, owing to steam’s huge consumer base. The only problem is the oculus have to showcase their products for the consumer’s reach and reportedly it takes months to receive one of the rifts that was ordered.
As far as how the headset and the rest of the system works, the former has a dial on the underside of it to allow gamers to adjust the lens of the viewing distance inside the game. The earphones give a 360 surround sound. But the rift doesn’t allow 360 degree view of the VR. It only feels like a virtual cinema room with a large screen in the front of your eyes.
The touch controllers utilized hand tracking technology and helps manipulate objects and do hand gestures in the VR world that are mapped to the fingers. The are like mirrors to each other to help track the movements on both the hands. But just like the headset they don’t provide a 360 degree movement tracking. The controllers come with a thumbstick, two buttons and a trigger, for grabbing or holding items, for aiming and shooting. That being said some of the games compatible for the rift are valkyire, half-life and grid.
None expected HTC to come up with a VR plan. It was a total surprise when they partnered with the mamoth Valve corporation and launched into the limelight with their VR with slick hardware and outstanding location tracking systems. Just like the rift, vive also requires the PC to play and also it comes with the same basic specifications as its rival, a 90hz OLED display with 110 degree viewing angle. Unline Oculus, HTC are faster in showcasing their products for the customers and also have announced the cost for the controllers, while still oculus haven’t.
HTC’s handling experience with smartphones with the implementation of accelerometers and gyroscopes allows it an advantange in the area of motion sensing. It tracks not only the head and hand movements but the entire body. It does this by bouncing lasers off the surface of the headset and each controller, which are studded with a myriad of sensors to get the most accurate tracking data possible. The base senors are placed in the opposite corners of a room giving the best coverage for motion tracking with the maximum operating distance of 15m.
Unline the rift, the vive is capable of handling the gamer a fullscale 360 degree VR experience. This means the viewing will not be restricted to a large screen movie scenario, but an all around view of the game. The controllers also now have a huge hole cut out in the top of them to help ease its weight distribution. This ‘void’, as HTC likes to call it, also allows them to pack in even more sensors to improve its rotational movement tracking, as these movements are by far the hardest to track accurately.
Now this one is different from the previous two. The reason is, the rift and vive are competing for the same PC market for the same consumers, but the PS VR as the name says is for the playstation alone and runs on it. Sony is free from competition in this aspect as they would concentrate only on the 35 million playstation users world wide. Its’ headset is due to release this october.
The resolution too is lesser than the other two with 1,920×1,080. However its refresh rate is 120Hz which is more than the vive or rift. The higher the refresh rate, the higher and smoother is the tracking speed.The console has outputs to both headset and TV to allow co-op gameplay experiences. Also the headset’s appearance beats the counterparts from the materia, LEDs and finish. The PS VR headset is also the most comfortable one among the three. The dual-vibration controllers give a real feel experience to the body by vibrating everytime the character attacks or gets attacked or crashes the car while driving in the game. All playstation users will know this as it has already been implemented before in their joysticks of PS3 and PS4.
Though Playstation 4 is convincingly powerful enough to handle the VR, there will be a time where the PC specs can be upgraded with respect to the graphic cards, but the playstation can’t. But as for the games associated with the PC, there will certainly be compatible issues, when it comes to processor speed and Graphic card support. Whereas the Playstation has constant specs worldwide with the 35million users. And when the company produces a VR there will never be any compatability issues.
In the end it’ll all come to the gamers themselves to choose between them by feeling what is best for them and what suits them. The competion in the PC market will surely be won by the vive for its high and rich technicality and 360 degree VR experience. But the real competion when it comes to general VR will be between vive and playsation VR.